Covert Ops (Playtest Version) by Bill Logan and Larry Moore from DwD Studios...
I’m going to start this review with a bit of personal history and then we’ll get back to Covert Ops, so excuse the temporary detour… Long ago in a galaxy far far away I worked on a game called Covert...
View ArticleOne Foot in the Grave by Robert Nolan from Creepy Doll Studios [Review]
There are four main pillars most of my gaming career is based on… Fantasy, espionage, Cthulhu and zombies. Usually any RPG I play in falls into one of these broad categories. In addition, I tend...
View ArticleThe City of 10 Rings by MJ Alishah from Aetheric Dreams [Review]
There are many fantastic realms of fantasy in fiction ripe for the picking for setting ideas. Obviously the world of Middle Earth from Tolkien is very popular as are the lands of Greek myth, the tales...
View ArticleTome of Twisted Things from Little Red Goblin Games [Review]
Though I have played a fair share of D&D 3.5e, I have not played any Pathfinder even if I have read more than a few supplements and adventures written for PFRPG. I typically read PFRPG-themed books...
View ArticleStudies of Decay: Zombies by Kristofer Konkel from Rocks Fall Games [Review]
Zombies. Love ‘em or hate ‘em, they’re here to stay. Personally I’m a big fan if they’re done well, whether they appear on the big screen, the small screen, in a book, or at the game table. So when I...
View Articled30 Sandbox Companion by Richard J. LeBlanc, Jr. for New Big Dragon Games...
It’s been a long while now since I GM’ed regularly, but when I did I tended towards big, wide-open sandbox campaigns. Sometimes it got me into trouble as a GM where the players would get carried away,...
View ArticleMindjammer from Mindjammer Press/Modiphius by Sarah Newton [Review]
Space is a big place. It can hold a lot of stuff. And as such, be a difficult thing to wrangle for a science fiction roleplaying game campaign. Where do you start? Where do you end? How do you get a...
View ArticlePlaying the Race Card
There are quite a few RPGs available where you can play a non-human race (or alien). Outside of the RPG realm, it also has a significant presence in books and shows (the latter more in sci-fi...
View ArticlePicking a Campaign For Your Play Style
This series of articles presents different ways to set up a RPG campaign that’s a good fit for you and your group. There are as many ways to set things up as there are Game Masters. There aren’t right...
View ArticleSelecting a Campaign Setting
The perfect campaign setting should be as easy to use as grabbing a book off a shelf, reading it, and laying out the adventures, right? After all, there are hundreds to choose from, most of which have...
View ArticlePreparing your FATE (01)
Hello, Gamerati. If you live in the Tacoma area you might be aware of Gamerati’s meetup.com space. We have an event where we play RPGs all day and this month I’ll be learning and running a game for a...
View ArticlePugmire – Bird Families (Great Birds)
So how do we add the big guys? Last week I published the diminutives family and thought about how they could be considered “small” and the great birds “large”. When reading the early access of Pugmire,...
View ArticlePugmire – Bird Families (Keen Birds)
I love Pugmire. So far I’d say it’s one of my favorite things to come out of the OGL for 5th Edition D&D. That being said, I do respectfully disagree with a design choice when it comes to the...
View ArticlePugmire Bird Families – Community Birds
I have to admit this was the hardest one to write (hence why it’s last) and I have to give some credit to my wife for helping me on this one. When designing races for games like this, most players ,...
View ArticlePugmire – Bird Class Tricks (Artisan)
I’ve been thinking about how these birds fit into the world of Pugmire amidst the Artisans, Guardians, Shepards and such. You may have noticed as I have that the classes within Pugmire seem to suggest...
View ArticlePugmire – Bird Class Tricks (Guardian)
One thing I haven’t made clear yet about these tricks I’m building: These are not just for birds. One thing that I see in the way that Pugmire is written, is that it’s one of the most open forms of...
View ArticlePugmire – Bird Class Tricks (Hunters)
Many birds are natural hunters and yet I don’t really see them using a bow and arrow that often. The hunter class is usually an artillery class and most birds already have an advantage in that area...
View ArticlePugmire – Bird Class Tricks (Ratters)
The Ratter is the traditional “Thief” or “Rogue” trope class. The existing tricks lean heavily toward that end and I would like to introduce a few other options that say more “swashbuckler” to me....
View ArticlePreparing your FATE (03)
No longer a superhero game. If you read the last post (and I suggest you do) you’ll know that the characters are all crazy and forced to live in 20s era Chicago with an “eldritch” overtone. This is...
View ArticleHere’s an idea: use Gotham City in your game
A couple of days ago I was cleaning out some boxes from the top of the bookshelf when I found an old Wizard magazine that somehow survived The Great Purge of Old Magazines of 2012. Before I threw it...
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